Supreme Court on Gaming

Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages — through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world).

(Supreme Court of the United States, Brown, Governor of California, et al. v. Entertainment Merchants Association et al., Argued November 2, 2010—Decided June 27, 2011)

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s