Supreme Court on Gaming

Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages — through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world).

(Supreme Court of the United States, Brown, Governor of California, et al. v. Entertainment Merchants Association et al., Argued November 2, 2010—Decided June 27, 2011)


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