Jesse Schell, CEO of Schell Games talked about 7 things games are bad at – 11 things they are good at.
GAMES ARE BAD AT:
1/ Being cheap – don’t think it is free to develop games.
2/ Tricking students into learning – don’t think that you can trick students to learn thing through gaming. Gaming is a serious thing for gamers and they will soon discover your real goal with the game. Be honest.
3/Limitless exploration – you can have it, but if your budget is not limitless then you have to design within limits. So have a clear focus when you begin.
4/ Staying with in time limits – games are bad at keeping time limits. Most games invite gamers to take their time and learn at their own pace. So don’t be in a hurry.
5/ Understanding mistakes – games are good at identifying mistakes, but bad at explaining them. So for a deeper understanding a mentor/teacher is often needed.
6/ Long shelve logs – games are not books and most of them have a limited life span.
7/ Staying interesting forever – few games stay interesting forever, often gamers want to move on to new titles and new experiences.
GAMES ARE GOOD AT:
1/ Giving the brain what it wants (a/visual progress, b/turning abstract into concrete stuff, c/full engagement – using all parts of the brain, d/ Fantasy motivation – building imaginaries that trigger emotional involvement) Suggestion – look at the game ‘Betty’s Brain’.
2/ Illustrating complex systems
3/ Keeping you in FLOW (flow is tied to the feeling of happiness and productivity)
4/ Providing new points of view – giving you the possibility to step into some else shoes and experiencing the world as they are.
5/ Authenticity – you are really there
6/ Raising Questions
7/ Creating shared experiences
8/ Independant exploration
9/ Practice challenging situations in a safe environment
10/Creating teachable situations – games don’t have to replace mentors and teacher but can help creating teachable moments. Teachable moments are when you a making a fault and the brain is annoyed and you are open to looking at what you could have done differently.
11/Giving gamers/learners ownership – we need people to stay curious and giving them influence on their own learning process is one way to do that.
These were the points of Jesse Schell. Interesting and now up for discussion.